EASY TO PLAY

MIDDLING TO PLAY

HARD TO PLAY

TOP TIER

Medi

Medi

  • Entire kit is based around challenge rejection.
  • Hurtbox disjoints. Jump out of any super that hasn't locked you down.
  • Not SNK boss broken but will be annoying.
  • Ultra is just bad.
Zig

Zig

  • It's Ryu with an E-Honda hundred hand slap and an easy hitconfirm super. They're just good.
  • Gets a free pass up the tier list due to everyone else being harder to pick up.
  • Will drop when comp play becomes more fleshed out.
Vankov

Vankov

  • Someone gave a grappler a frame 1 grab super that can be mashed mid-combo or used as a free reversal on wakeup.
  • I'm okay with this.

MID TIER

Mappo

Mappo

  • This is supposed to be the Chun-Li clone.
  • Instead, it's just budget Ryu with charge motions.
  • Ultra is just SA2 so it's still great. Great EX options as long as the inputs let ya.
  • Will decimate you on round 2 due to block HP loss mechanic.
Siwon

Siwon

  • It's a zoner, kinda.
  • Use invisibility at fullscreen and mix the fuck out of the kids at your local.
  • Otherwise you're kinda fucked because the big hitboxes in this game make zone play awful.
Dunker

Dunker

  • Unconventional toolkit.
  • Neutral burst options.
  • Cast from HP.
  • Hurtbox disjoint.
  • GUN.
  • Parry input to negate PUSHBACK, not damage.
  • This guy is gonna wipe the fuckin' floor at low tier.

BOTTOM TIER

Daihuku

Daihuku (Daifuku?)

  • It's a rushdown.
  • DP is backwards for some reason.
  • Ultra input hurts my hand.
  • You can misinput moon jump or airwalk all the time and just lose a bar as a result.
  • Ultra and moon jump are so bad you can lose a bar trying to input the Ultra.